Fortnite

Fortnite

Fortnite
Epic Games made the online video game Fortnite, which came out in 2017. It has three different game modes, but all of them play the same way and use the same game engine: In the free-to-play battle royale game Fortnite Battle Royale, up to 100 people try to be the last person standing; The cooperative tower defense-shooter and survival game Fortnite: Save the World, in which up to four players fight zombie-like creatures and defend locations with traps and fortifications they can build, and Fortnite Creative, in which players have complete freedom to make their own worlds and battle arenas.

Battle Royale and Save the World were released with early access in 2017, and Creative came out on December 6, 2018. Fortnite Battle Royale in particular became a huge hit and a cultural phenomenon, attracting more than 125 million players in less than a year and making hundreds of millions of dollars per month for Epic Games. The Save the World and Creative versions of the game have also done well for the company. As of December 2019, the total gross revenue from Fortnite was $9 billion.

Battle Royale and Creative were made available on all of these platforms, as well as the Nintendo Switch, iOS, and Android devices. Save the World, on the other hand, can only be played on Windows, macOS, PlayStation 4, Xbox One, and Nintendo Switch.The next-generation Xbox Series X/S and PlayStation 5 consoles also came out around the same time as the game.

Game modes

The same engine powers three distinct game modes for Fortnite, all of which share a lot of the same visual elements and gameplay characteristics.

1.In the cooperative player-versus-environment game Fortnite: Save the World, four players work together to complete different tasks and reach a common goal. The game takes place after a freak storm kills 98% of the people on Earth and turns the remaining people into "husks" that look like zombies. The players take on the role of commanders of home base shelters. They gather supplies, save people in trouble, and watch over machines that help them learn more about the storm or slow it down. During missions, players get a variety of in-game items, such as survivors, weapon and trap schematics, and hero characters, who can all be levelled up to make them stronger.

2.The player-versus-player game Fortnite Battle Royale lets up to 100 people play at once. You can play alone, with a friend, or with a team (usually consisting of three or four players). When a player doesn't have any weapons, they drop them off on a "Battle Bus" that moves around the game's map. When they land, they have to search for weapons, gear, resources, and even vehicles while trying to stay alive and attacking and killing other players. As a toxic storm moves toward the battlefield, the safe area shrinks over the course of a round. Players who stay outside this area take damage and may be killed if they don't leave right away. The remaining players are confined, which makes it easier for them to talk to each other. The person, team, or combination that is left is the winner.

3.Players can create their own games, such as racing courses, platforming difficulties, and more by placing any item from the Battle Royale mode on an own island in the sandbox mode of Fortnite Creative.

With their pickaxe, players can destroy structures on the map to get basic resources like wood, brick, and metal. In all game modes, the player can then use these items to build defences like walls, floors, and stairs. You can change these parts of the fortification to add doors or windows. The materials used have different levels of durability, and by adding more of the same kind of material, they can be made stronger. This lets players in Save the World build defences around objectives or trap-filled tunnels to get husks to go through. This lets players in Battle Royale move quickly across the map, protect themselves from enemy fire, or stop an attacker from getting close. In Creative, players are told to be as creative as possible when building their forts.

You have to pay to play Save the World, but Battle Royale and Creative are both free.

The games are made profitable by selling V-Bucks, which can be bought with real money or earned by completing missions and other Save the World goals. In Save the World, players can use V-Bucks to buy "loot boxes" in the shape of llama-shaped piatas. Inside, they will find a random assortment of items. In Battle Royale, V-Bucks can be used to buy cosmetic items like character models or similar things, or they can be used to buy the game's battle pass, which gives you rewards for customising your character as you level up and reach goals over the course of a season.

Development

Fortnite: Save the World

About 2011, after Gears of War 3 came out, Epic Games held an event called a "game jam," which is where Fortnite came from. Even though it wasn't one of the games made during the jam, Fortnite was based on the idea of combining shooting games with building games like Minecraft and Terraria. Fortnite's development was slowed by things like the switch from Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game approach to make the game last longer, and a change in visual direction from a dark theme to a more funny one. Tencent also made a big investment in Epic as part of Epic's plans to get into the market for games as a service. Because of this, a number of top executives left the company, including Cliff Bleszinski, who was a key part of making Fortnite. Epic changed Fortnite's strategy so that it could be used as a test platform for games as a service. This made the development of the game even slower.
Fortnite was able to be prepared for release as a paid early access game in July 2017 by Epic. They want to hear from players first so they can improve the game before they decide to give it free-to-play at some point in 2019. The game mode where players battle the environment in Fortnite Battle Royale was formerly dubbed "Save the World." In the end, Epic chose to charge for Save the World. It will no longer be available for early access as of June 29, 2020.

Fortnite Battle Royale

With over 5 million downloads sold three months after its March 2017 release and significant interest in the battle royale subgenre, PlayerUnknown's Battlegrounds had already established itself as a global phenomenon by the time Epic Games made Fortnite available in early access. Epic quickly created its own battle royale mode on top of Fortnite in just two months after realising they could add one to the game's original version. By September 2017, Epic was prepared to release this as a follow-up to "Save the World" in the paid-for early access. However, the company ultimately decided to release it as a free game called Fortnite Battle Royale, funded by in-game purchases. With over 10 million players in the first two weeks of release, this version swiftly grew in popularity. As a result, Epic formed separate teams to continue Fortnite Battle Royale development independently of the Save the World version, excluding shared engine components and art assets. This made it possible for Fortnite Battle Royale to become available on devices like the Nintendo Switch and iOS and Android mobile phones that Save the World would not have otherwise supported.

Fortnite Creative

A creative sandbox mode was added to Fortnite Battle Royale on December 6, 2018, just in time for season 7. Each player has their own, permanent island where they can build structures and add or take away things as they please. Players can bring their friends to this island and do things like race tracks or jumping challenges that aren't allowed. At first, only players who bought the Battle Pass had their own island. On December 13, however, those who didn't buy the Battle Pass could play the game mode for free.
Reception
Before Battle Royale came out in August 2017, more than a million people had played the Save the World mode.

Epic Games' Fortnite Battle Royale was a huge commercial success, so the Save the World and Battle Royale teams were split up to better serve both game modes. Within two weeks of its release, more than 10 million players were using the mode. By June 2018, when the Nintendo Switch came out, this number had grown to 125 million. During the first half of 2018, SuperData Research predicted that Fortnite Battle Royale would bring in hundreds of millions of dollars each month. For the whole year, they think it will bring in $2.4 billion. By the end of 2019, Fortnite had made a total of more than $9 billion.
Athletes are celebrating wins with Fortnite emotes, and some famous people have said they play Fortnite Battle Royale. The game has also become an important part of culture.

Epic set up a Fortnite Battle Royale pro-am with 50 pairs of streamers, pro players, and celebrities at E3 2018 in June. This was after Ninja's Fortnite Battle Royale stream with Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster in March 2018 broke Twitch viewership records. Epic Games has set up structured esports competitions around Fortnite Battle Royale, like the first Fortnite World Cup, which took place in July 2019 and was worth US$30 million.

Parental qualms about Fortnite Battle Royale
Concerns have also grown about how appealing Fortnite Battle Royale is to young children, which was brought to light when the mobile client came out. Parents and teachers are worried that kids' interest in Fortnite is keeping them from doing their schoolwork. Concerns have also been raised about what it might be like for young children to play a game with a lot of violent gun images.
Awards
The game was nominated for "Best Co-op Game" and "Best Spectator Game" awards in 2017 by both PC Gamer and IGN. It was recognised as the "Best Ongoing Game" in 2018 by PC Gamer and IGN. It was nominated by IGN for "Best Action Game," "Best Mobile Game," and "Best Nintendo Switch Game."


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